Difference between revisions of "Mega Man X: Command Mission"

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(Created page with "'''''Mega Man X: Command Mission''''' is a 2004 role-playing game developed by Capcom Production Studio 3 and published by Capcom. It is a spin-off of the ''Mega Man X'' serie...")
 
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  |OriginalAirDate = {{Start date|2017|6|12|df=y}}
 
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  |ShortSummary = In a live-action intro, Rick and John celebrate their completion of ''[[Mega Man X7]]'', and remark that there are only ten games left in the series. Rick introduces ''Command Mission'', noting its bizarre placement in the timeline of the series, the slight changes in art style, the premise of the game's story, and the characters. John quickly leaves upon learning that the game is an RPG, leaving Rick to finish introducing it. In-game, Rick and John watch the intro and opening cutscenes before John takes control of X in the Lagrano Ruins. He slowly climbs the area, picking up items and learning the game's battle mechanics through a number of random encounters along the way.
 
  |ShortSummary = In a live-action intro, Rick and John celebrate their completion of ''[[Mega Man X7]]'', and remark that there are only ten games left in the series. Rick introduces ''Command Mission'', noting its bizarre placement in the timeline of the series, the slight changes in art style, the premise of the game's story, and the characters. John quickly leaves upon learning that the game is an RPG, leaving Rick to finish introducing it. In-game, Rick and John watch the intro and opening cutscenes before John takes control of X in the Lagrano Ruins. He slowly climbs the area, picking up items and learning the game's battle mechanics through a number of random encounters along the way.
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{{Episode list
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|EpisodeNumber = 858
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|EpisodeNumber2 = 2
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|Title = [https://www.youtube.com/watch?v=Iz1mPxt16Sw Cape Day]
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|Aux1 = 17:55
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|Aux2 = John
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|Aux3 = Rick
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|OriginalAirDate = {{Start date|2017|6|12|df=y}}
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|ShortSummary = John disables the security on the third floor, only to be confronted by a guard and forced into a battle. After defeating them, he learns about Force Metal and uses a sub-tank to heal himself before heading up to the fourth floor. There, he finds some more items, saves, then meets up with Zero, who joins the party. Immediately following this, a boss named Hippopressor attacks. The boss comes equipped with a Shark Missile capable of dealing large amounts of damage; John destroys it, along with the boss's head, before finishing the battle. Afterwards, John heads back to the save point, and equips some Force Metal on Zero. He finds that the door there is still locked, meaning he needs to head to the other side of the boss room.
 
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  |LineColor = #556efc
 
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Revision as of 07:55, 13 June 2017

Mega Man X: Command Mission is a 2004 role-playing game developed by Capcom Production Studio 3 and published by Capcom. It is a spin-off of the Mega Man X series, set 100 years after the rest of the games in the series, and the only turn-based RPG in the entire Mega Man franchise. Command Mission was played by The D-Pad in 2017, as the forty-second weekday game in The Mega Let's Play, and the forty-ninth game in the series overall.

Episodes

« preceded by Mega Man X7
VideoEpisodeTitleLengthPlayer(s)CommentatorsRelease date
8571"It Is an RPG"20:00JohnRick12 June 2017 (2017-06-12)
In a live-action intro, Rick and John celebrate their completion of Mega Man X7, and remark that there are only ten games left in the series. Rick introduces Command Mission, noting its bizarre placement in the timeline of the series, the slight changes in art style, the premise of the game's story, and the characters. John quickly leaves upon learning that the game is an RPG, leaving Rick to finish introducing it. In-game, Rick and John watch the intro and opening cutscenes before John takes control of X in the Lagrano Ruins. He slowly climbs the area, picking up items and learning the game's battle mechanics through a number of random encounters along the way.
8582"Cape Day"17:55JohnRick12 June 2017 (2017-06-12)
John disables the security on the third floor, only to be confronted by a guard and forced into a battle. After defeating them, he learns about Force Metal and uses a sub-tank to heal himself before heading up to the fourth floor. There, he finds some more items, saves, then meets up with Zero, who joins the party. Immediately following this, a boss named Hippopressor attacks. The boss comes equipped with a Shark Missile capable of dealing large amounts of damage; John destroys it, along with the boss's head, before finishing the battle. Afterwards, John heads back to the save point, and equips some Force Metal on Zero. He finds that the door there is still locked, meaning he needs to head to the other side of the boss room.