Difference between revisions of "Beat Time"
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− | '''''Beat Time''''' is a [[2013]] rhythm game developed and published by Not So Generic for the [[OUYA]]. The game was played on ''[[The D-Pad]]'' in [[2020]], as the fifty-fifth game in ''[[OUYA, Oh No]]''. The | + | '''''Beat Time''''' is a [[2013]] rhythm game developed and published by Not So Generic for the [[OUYA]]. The player presses the matching "OUYA" button for each of the four colors of dots that appear in time with the beat. The majority of the music used in the game was composed by TeknoAXE. The game was played on ''[[The D-Pad]]'' in a one-off episode in [[2020]], as the fifty-fifth game in ''[[OUYA, Oh No]]''. The episode was released on July 19, 2020. |
== Episodes == | == Episodes == | ||
− | {{Episode table |background = #000000 |overall = | + | {{Episode table |background = #000000 |overall = |title = |aux1 = |aux2 = |aux3 = |airdate = |overallT = OON# |aux1T = Length |aux2T = Player(s) |aux3T = Commentator(s) |airdateT = Release date |episodes = |
{{Episode list | {{Episode list | ||
|EpisodeNumber = 55 | |EpisodeNumber = 55 | ||
− | |||
|Title = [https://www.youtube.com/watch?v=CVyioC37Tzo 120 Bitmaps Per Second] | |Title = [https://www.youtube.com/watch?v=CVyioC37Tzo 120 Bitmaps Per Second] | ||
|Aux1 = 18:58 | |Aux1 = 18:58 | ||
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|Aux3 = Ben, Sarah | |Aux3 = Ben, Sarah | ||
|OriginalAirDate = {{Start date|2020|7|19}} | |OriginalAirDate = {{Start date|2020|7|19}} | ||
− | |ShortSummary = Title Screen | + | |ShortSummary = {{columns-list|colwidth=35em| |
+ | * 00:04: Title Screen | ||
+ | * 00:46: Song Select | ||
+ | * 01:46: "Beat Timed Grime" by TeknoAXE | ||
+ | * 04:59: Song Select | ||
+ | * 05:41: "Try Hacking the Mainframe" by TeknoAXE | ||
+ | * 07:57: Song Select | ||
+ | * 08:03: "Chiptune Does Dubstep" by TeknoAXE | ||
+ | * 10:09: Credits | ||
+ | * 11:32: Song Select | ||
+ | * 11:37: "I Am a Monster" by TeknoAXE | ||
+ | * 13:54: Song Select | ||
+ | * 14:37: "Rocket" by Kevin MacLeod | ||
+ | }} | ||
|LineColor = #000000 | |LineColor = #000000 | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | == Rating == | ||
+ | [[Rick Desilets|Rick]], [[Ben Mooney|Ben]], [[Sarah Fischer|Sarah]], and [[Geoff Hook|Geoff]] unanimously agreed on an "oh yeah" rating for ''Beat Time'', finding it to be a well-executed rhythm game, although they noticed some timing issues and improvements that could be made to the presentation. The group did not consider it for the "gold crown" immediately, but Geoff said the game was in his personal top 10 for ''OUYA, Oh No'', and the four agreed to discuss it further at the end of the project. | ||
{{OUYA, Oh No}} | {{OUYA, Oh No}} |
Latest revision as of 07:35, 6 September 2020
Beat Time | |
---|---|
Developed by | Not So Generic |
Published by | Not So Generic |
Platform(s) | OUYA |
Release date | July 13, 2013 |
Genre | Rhythm |
Details | |
Played by | |
Featuring | |
Original run | July 19, 2020 |
No. of episodes | 1 |
Episode length | 18:58 |
Video | link |
OUYA, Oh No | |
Preceded by | Friendly Fire |
Followed by | JSIDD Code Factory O |
Beat Time is a 2013 rhythm game developed and published by Not So Generic for the OUYA. The player presses the matching "OUYA" button for each of the four colors of dots that appear in time with the beat. The majority of the music used in the game was composed by TeknoAXE. The game was played on The D-Pad in a one-off episode in 2020, as the fifty-fifth game in OUYA, Oh No. The episode was released on July 19, 2020.
Episodes
OON# | Title | Length | Player(s) | Commentator(s) | Release date |
---|---|---|---|---|---|
55 | "120 Bitmaps Per Second" | 18:58 | Rick, Geoff | Ben, Sarah | July 19, 2020 |
|
Rating
Rick, Ben, Sarah, and Geoff unanimously agreed on an "oh yeah" rating for Beat Time, finding it to be a well-executed rhythm game, although they noticed some timing issues and improvements that could be made to the presentation. The group did not consider it for the "gold crown" immediately, but Geoff said the game was in his personal top 10 for OUYA, Oh No, and the four agreed to discuss it further at the end of the project.