Sonic Mania
Revision as of 10:46, 28 August 2017 by TheFinalBiscuit (talk | contribs)
Sonic Mania is a 2017 platform game developed by Headcannon and PagodaWest Games and published by Sega. It is an entry in the Sonic the Hedgehog series, with a development team led by prominent members of the Sonic fan community Christian "Taxman" Whitehead and Simon "Stealth" Thomley. It was designed to be a successor to the classic 2D Sonic games for the Sega Genesis, and as such contains many elements from and references to those games. The D-Pad played Sonic Mania upon release as the forty-fifth game in The Super Sonic Let's Play - the playthrough commenced on August 16, 2017.
Episodes
Video | Episode | Title | Length | Player(s) | Commentators | Release date |
---|---|---|---|---|---|---|
294 | * | "A Brief History of Sonic Mania" | 10:47 | N/A | Rick, John | 16 August 2017 |
In a special live-action video, Rick and John introduce the game by exploring the larger history of Sonic level editors, ROM hacks, and fan games. Specifically, they look at the careers of Christian Whitehead and Simon Thomley: the two started as notable members of the Sonic fan game community before eventually transitioning to making official remastered mobile ports of the classic Genesis games for Sega. After porting Sonic the Hedgehog CD, Sonic the Hedgehog and Sonic the Hedgehog 2, they planned a similar treatment for Sonic the Hedgehog 3 & Knuckles, but were unable to proceed due to unspecified legal issues involving the game, likely related to the soundtrack containing music written by Michael Jackson. No more official Sonic projects were announced by them for several years, until the 2016 reveal that they had in fact been working on a completely new game, intended to take the franchise back to its roots - Sonic Mania. | ||||||
295 | 1 | "Just Like the Old Games" | 30:29 | Rick | John, Lindsay, C/J | 17 August 2017 |
Rick and John continue to explain the history of Sonic Mania, this time delving into the specifics of the game itself, including its origins, development team, announcement, and combination of classic Sonic elements with new features and innovations. In the game itself, Rick, John and C/J watch the opening animation and begin the game, with Rick on the controller. He starts in Green Hill Zone, noting that the first act starts off identical to the original level before becoming very different later on. Along the way, Rick enters a "Blue Spheres" bonus stage identical to the first special stage from Sonic the Hedgehog 3 and completes it with a perfect, earning a gold medallion. He continues the level but soon becomes stuck in a wall due to a bug. He is forced to reset and play through it again, picking up another two gold medallions along the way. He defeats the miniboss at the end and moves onto Act 2, where he plays a further four bonus stages, getting perfects on three of them. He then tackles the boss of the zone, which turns out to be the final boss from Sonic 2. He defeats it, then watches a brief cutscene where Sonic and Tails are teleported to the next level. | ||||||
296 | 2 | "Cool Bonus" | 16:38 | C/J | Rick, John, Ben | 18 August 2017 |
C/J takes over the control to play Chemical Plant Zone. Early on the first act he enters a giant ring, taking him to the game's first Sonic the Hedgehog CD-inspired UFO chase special stage. He completes it and gets a Chaos Emerald. He also enters a bonus stage, but fails to complete it. At the end of the act he fights the boss, resembling the Icecap Zone boss but with attacks similar to the Metropolis Zone boss. After defeating it, he moves on to the second act. The group enjoy the new music and level mechanics as C/J works through the act, completing another bonus stage along the way. He enters a third bonus stage later on in the act, and becomes lost for quite some time trying to find the final batch of blue spheres, but Rick eventually points him in the right direction and he completes it. | ||||||
297 | * | "The D-Pad Unboxes the Sonic Mania Collector's Edition" | 9:21 | N/A | Rick, John, C/J | 20 August 2017 |
In another special live-action video recorded before the start of the playthrough, Rick, John and C/J sit down to unbox the collector's edition of Sonic Mania. Rick tells the story of how he ended up accidentally pre-ordering three different copies of the game before opening one of them. The three look at the special items inside the box, including a Sega Genesis cartridge, a golden ring, and a Sonic statue. | ||||||
298 | 3 | "Lock-On Technology" | 13:44 | C/J, John | Rick | 21 August 2017 |
C/J enters another special stage through a giant ring, but fails to complete it. He also enters a bonus stage at a checkpoint, and gets a perfect. He then moves on to the boss, which turns out to consist of beating Eggman in a round of Dr. Robotnik's Mean Bean Machine. Despite not being familiar with the game, he easily wins and completes the zone, passing the control over to John. John enters a brand new level, Studiopolis Zone, somewhat similar to casino-themed levels from past games. He plays through some of the first act and tries two bonus stages along the way, failing at both of them. | ||||||
299 | 4 | "The Fury of My Own Momentum" | 20:11 | John | Rick, C/J | 22 August 2017 |
John reaches the end of Studiopolis Act 1 and fights one of the Hard-Boiled Heavies, in a boss somewhat reminiscent of the Metal Sonic race from Sonic CD. Although he dies on the first attempt, he beats it on the second and moves on to the second act. Throughout the level, he takes on two more bonus stages, getting a perfect in the first one but failing the second. At the end of the stage, he faces Eggman's weather-themed boss and defeats it. Rick takes over for the fourth zone, Flying Battery. During the first act, he attempts yet another pair of Blue Sphere stages, completing the second one with a perfect. | ||||||
300 | 5 | "Flagrant Story" | 19:02 | Rick | John, C/J | 23 August 2017 |
Rick completes another bonus stage near the end of Flying Battery Zone Act 1, then easily defeats the miniboss due to his electric shield. He proceeds to act 2, which features numerous outside segments somewhat influenced by Wing Fortress Zone. During the stage, he attempts four more bonus stages, failing the first and completing the other three. Further on, he runs into an outside segment featuring electrified poles controlled by an enemy; he ends up falling to his death while trying to pass it. | ||||||
301 | 6 | "A Warm Pizza on My Penis" | 18:59 | Rick, C/J | John | 24 August 2017 |
Rick reaches the end of the Flying Battery Zone Act 2, attempting one more bonus stage before the boss, but failing it. The boss itself is a giant spider-like machine controlled by Eggman that needs to be knocked into spikes lining the walls to be defeated. Rick beats it, then hands back over to C/J for the next zone. C/J enters a brand new level, Press Garden Zone. He enters three bonus stages during the first act, getting a perfect for the first but failing at the other two. In the level itself, he spends so much time exploring side areas and using Tails to fly him up to higher platforms that he only has a minute left to defeat the miniboss once he reaches the end of the stage. He barely manages to do it, with only 14 seconds remaining on the timer. | ||||||
302 | 7 | "Less Precious with the Rules" | 11:48 | C/J | Rick, John | 25 August 2017 |
C/J heads into the second act of Press Garden, which combines elements from Mushroom Hill Zone with areas where Sonic must be frozen in order to smash through blocks of ice. During the stage, he enters two bonus stages and a specials stage, but fails to complete any of them. Soon, he reaches the end and faces off against the second member of the Hard-Boiled Heavies, who makes use of a freezing weapon and uses Asterons as throwing stars. C/J runs out of rings towards the end of the fight and almost loses, but just barely wins with some help from Tails. The group watch another brief cutscene, after which Sonic and Tails are teleported to the next zone. | ||||||
305 | 8 | "Lando Is a Man" | 21:41 | John | Rick, C/J | 28 August 2017 |
John enters the first act of Stardust Speedway Zone. C/J and Rick debate which version of the Sonic CD soundtrack is being used as John plays through the stage and defeats the miniboss. He then heads through a "Future" signpost and moves on to the second act. He runs through this level, failing an attempt at a bonus stage along the way, and reaches the boss fight against Metal Sonic. The battle contains several phases many references to fights with different versions of Metal Sonic throughout the classic Sonic games. John becomes confused as to how to damage the boss in the second part of the fight, where Metal Sonic is out of reach and needs to be damaged by knocking smaller enemies into him. He eventually gets past it, but has used so much time that he gets a time over before he can finish the battle. His second attempt is much faster and he defeats the boss. |