Mega Man Zero 3

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Mega Man Zero 3
Mega-man-zero-3.png
Franchise Mega Man
Developed by Inti Creates
Published by Capcom
Platform(s) Game Boy Advance
Release date(s) October 5, 2004 (2004-10-05)
Genre Action-platform
Let's Play
Played by
Intro theme "Level Select"
by "Studio" Steve Wallace
Outro theme "Dr. Wiley"
by "Studio" Steve Wallace
Original run October 9, 2017 - present
No. of episodes 7
Episode length 8-22 minutes
Playlist link
Playlist length 1:47:08
Megaseries
Part of The Mega Let's Play
Preceded by Mega Man X: Command Mission
Concurrent with

Mega Man Zero 3 is a 2004 action-platform game developed by Inti Creates and published by Capcom for the Game Boy Advance. It is part of the Mega Man franchise, and the third entry in Mega Man Zero subseries. The game was played by The D-Pad in 2017, as the forty-third weekday game in The Mega Let's Play, and the fiftieth game in the series overall. The playthrough commenced on October 9, 2017.

Episodes

VideoEpisodeTitleLengthPlayer(s)CommentatorsRelease date
9951"A Sitcom Episode"18:56JohnRick9 October 2017 (2017-10-09)
After finishing Mega Man Battle Network 4: Red Sun, Rick connects the game to Mega Man Zero 3, allowing the use of the Z-Saber as a chip in-game, which he briefly demonstrates. In a live-action intro, Rick and John introduce Zero 3, discussing its plot as well as new and changed gameplay mechanics compared to previous Zero games. After John expresses his relief that the game isn't an RPG, Rick suggests that he play it to start off. In-game, the two watch the opening cutscenes before John begins playing the intro stage. He reaches a brief cutscene where Harpuia appears, and later another one which introduces Omega. John narrowly defeats Omega in a boss fight, and Harpuia appears again to finish him, but they are interrupted by the arrival of Dr. Weil and Copy X. The group leave, and Zero is transported back to the base.
9962"Attacking the Babies"22:09JohnRick10 October 2017 (2017-10-10)
While Rick switches the SNES controller used for gameplay, John manages to accidentally reset the game. Having only just saved, he is able to reload right where he was before. He goes and speaks to Cerveau to receive his rod and boomerang weapons, then returns to the command room to pick one of the first four real levels in the game. He chooses to start off with the stage of the bizarrely-named Blazin' Flizard. Early on in the stage, he finds a way to enter "cyberspace", which is populated with Battle Network 4 enemies due to Rick linking the games. He dies several times in both the cyberspace and normal variants of the level, but eventually manages to get all the way to the end of the stage, only to be immediately killed by Blazin' Flizard and given a game over.
9973"Don't Stub Your Balls"17:40RickJohn11 October 2017 (2017-10-11)
After remapping the controls, Rick takes over for an attempt at Blazin' Flizard's stage, starting from the beginning due to the game over. While he plays through the stage, he and John discuss a musical similarity between Sonic Mania and Sonic Forces, and their feelings on the upcoming release of the latter. Rick reaches Blazin' Flizard, but the boss proves to be extremely difficult, and he soon gets another game over. He makes his way through the level from the beginning once again, but has more trouble dealing with a platforming segment over lava and dies several times. By the time he reaches Blazin' Flizard again, he only has a single life and less than half of his health left, and is almost instantly killed, giving him yet another game over.
9984"Were We Ever Really Friends?"11:12RickJohn12 October 2017 (2017-10-12)
Rick attempts Blazin' Flizard's stage yet again. While he plays through it, he and John discuss the future of the Mega Man franchise and The Mega Let's Play. He reaches the boss, and almost defeats him on the first try, but is killed right before he lands the final blow. His second attempt goes much better, and he is able to finally defeat Blazin' Flizard. After getting his rewards for beating the stage, he returns to the base. He talks to Cerveau again, and explores the other rooms of the base, before heading back to attempt another level.
9995"Super Gingerly Boy"14:19John, Rick 13 October 2017 (2017-10-13)
John takes back control of the game, and heads to Childre Inarabitta's stage, a water level. He soon runs up against an enemy who is after the Dark Elf, and is told to run and hit a switch that "lowers the ocean's water level" to stop him, an idea he and Rick make fun of. He gets a short way in, but then immediately jumps into an instant death spike and gets a game over. After a few more attempts, he gets fed up and hands the control back to Rick. Rick dies a few times, but eventually makes it through the section and finds the Dark Elf. This starts a difficult boss fight, and Rick soon gets a game over. He attempts the level again from the beginning and eventually gets back to the boss, but is still unsuccessful and runs out of lives once more.
10026"Smihilism"14:04RickJohn23 October 2017 (2017-10-23)
Rick attempts Childre Inarabitta's stage again, dying a few times in the level section. He reaches the Dark Elf again and gets further in the fight this time, but is still killed, receiving a game over. On his next try, he manages to reach the boss without losing any lives, and this time manages to defeat it, moving on to the second half of the level. He is unable to hit all of the water-lowering switches in this area of the level and dies a few more times trying to get through it, but eventually reaches Childre Inarabitta himself, and defeats him on the first try. He returns to the base, and talks to Cerveau to find out what items he got from the stage.
10037"Purple Drink"8:48RickJohn23 October 2017 (2017-10-23)
Rick enters the stage of Devilbat Schilt, finding it to be the easiest of the three he has played so far. He plays through the first area of the level, makes quick work of a miniboss, and then proceeds through the rest of the stage leading up to the boss door, all with little to no real problems. When he reaches the boss, however, he finds that none of his sword attacks deal damage to the boss, and believes he must attack with the gun instead. He is quickly killed, and receives a game over.